Hello, i tried playing q3 on a LAN yesterday and found that everyone appears laggy, it doesnt seem like you are lagging to yourself but to everyone else you seem lagged. Does anyone know if changing some settings can fix this, and more importantly to what do i change them? Thx, Shelb
Post by *NastyJeff* on Jan 8, 2007 21:36:43 GMT -5
Tell me more. Missy and I played all of the time and it worked great. Was anyones config set up with timenudge? If so, that'll do it. Need more input....
well seems a bit pointless after Jeff saying it - but when I read this it's the first thing that sprang to mind (in my very limited experience in this field).
I seem to remember reading some time back that timenudge can have this effect. So I'd try that route before any other.
nobody had any timenudge on, we just set up a server(insta) in the most basic way in the main quake menu i.e. multiplayer-create server, then to everyones own point of view they dont seem to lag but everyone else does, if you see what i mean, poorly explained i know my brain has about expired i dont really know what more input i can give, but any suggestions would be appreciated
Post by *NastyJeff* on Jan 11, 2007 5:06:24 GMT -5
Also, to do an insta server, there was an insta server startup utilitythat came with the original download. It is the fail safe way to run one, if ya need it, just ask, I got it somewhere.
Last Edit: Jan 11, 2007 5:06:45 GMT -5 by *NastyJeff*
that worked a treat thx bully, now another problem, perhaps johnnys area of expertise, i tried taking a demo during the lan and when you watch it back its really jerky and horrinle for some reason, any idea how this can be stopped?
Post by *NastyAuri* on Jan 12, 2007 20:27:35 GMT -5
Yes I can help. Why do you want it unjerky? Just for happy watching?
There is a program called demo smother ( I think it should be smoothener ) which can do what its name tells you although it interpolates all player angles and positions so the player gets quite floating and looks like he was on chill drugs or so.
But try it, it is much more appreciating to watch a demo with floating players than with lagged players. A readme comes with it, if no worky, ask me again and I will help you solve this or tell you other ways how to do it.
While recording on lan, I would think g_synchronousClients could have caused the lag. Have it set to the opposite of what you had it to. I suggest 1 for 0 ping servers and 0 for normal ping servers in the internet. Good night. Johnny Ponny
hmmm, sounds complicated i'll try and pester you on msn sometime i need very slow basic instructions, i have less knowledge of computery things than most chimps but thanks none the less
One thing that makes a difference is your network settings. Playing on a lan is much different than playing on the internet. For one you dont have any lag.Second the server "cL_maxpackets" should be set to 125 and whoever is playing on the lan should also run that command in there console. Also try setting your rate to 10000 or more(up to 25000) and your "com_maxfps" in the 150 to 200 range. Alot of people dont think about it, but on a lan if your Switch/Hub is rated at 100 Mb a second then thats what your going to get and the delay between the server and players is nearly non existant.Any lan I've ever played on my ping was maxed out at 6. Just remember you will have to change those settings back for internet play.
Post by *NastyFr8shaker* on Jan 5, 2008 14:17:32 GMT -5
Thnx guys, I always feel like internet servers [almost] serve me cleaner than my own. It feels like vid lag, but I know its not so Im gonna try some of this and "hopefully" make a good comment on what helped me the most [crossed fingers].